11/5/2023 0 Comments Official chinese checkers rulesOnce they cross the river, soldiers can move 1 point in any direction except backward. Soldiers can only move and capture 1 point forward (not diagonally) until they cross the river.X Research source If there is a piece on the point which the elephant has to jump over in order to get to the second point then the elephant can't get to the second point. However an elephant cannot cross the river on the board. The elephant can move 2 points diagonally, as a bishop can in international chess.Guards can move only 1 point diagonally in either direction but, they cannot leave the Imperial Palace.In order to capture, the cannon has to jump over only 1 piece but it can be of either color. Cannon move rules are the same as the chariot/rook with one difference.If there is a piece in front of the horse blocking its path of 2 points forward). However, the horse cannot jump another piece (e.g. The horse piece is equivalent to the knight in international chess rules, in that it can move 1 point any direction and 1 point diagonally (aka 2 points in one direction and 1 point perpendicular to it). A chariot or rook piece can move any number of spaces in a straight line horizontally or vertically through the rows of the board.Generals on the opposite sides of the board cannot be across from each other without another piece between them. X Research source The general piece may capture any enemy piece which strays into the Imperial Palace area unless that piece is protected by another piece. This piece is also not allowed to leave the Imperial Palace area. The general can move 1 space back or forward, right or left but cannot make a move diagonally.The pieces’ movement rules are as follows: X Research source It is essential to understand these rules for movement in order to play the game. Each piece in Chinese chess has a specific type of movement that it can make. Practice: if you play a lot against a lot of different players, you will get better.Learn the rules that apply to each piece's movement on the board. Plan ahead and try to look at every possible move before you take your turn. Try to keep your pieces on the back row or king row for as long as possible, to keep the other player from gaining a king. Pieces on the sides are valuable because they can't be jumped.ĭon't bunch all your pieces in the middle or you may not be able to move, and then you will lose. Sacrifice 1 piece for 2: you can sometimes bait or force the opponent to take one of your pieces enabling you to then take 2 of their pieces. If neither player can move then it is a draw or a tie. You win the game when the opponent has no more pieces or can't move (even if he/she still has pieces). Once a piece is kinged, the player must wait until the next turn to jump out of the king row. King pieces can move in both directions, forward and backward. Another piece is placed onto that piece so it is now two pieces high. If you get a piece across the board to the opponent's king row, that piece becomes a king. *** note: if you have a jump, you have no choice but to take it. You can do multiple jumps if they are lined up in the forward direction. If there is one of the opponent's pieces next to a piece and an empty space on the other side, you jump your opponent and remove their piece. Pieces are always moved diagonally and can be moved in the following ways:ĭiagonally in the forward direction (towards the opponent) to the next dark square. Each player takes their turn by moving a piece. Typically the darker color pieces moves first. Sometimes the pieces are black and red or red and white. Each Checkers player has different colored pieces. The pieces are placed on every other dark square and then staggered by rows, like shown on the board. Checkers is a board game played between two people on an 8x8 checked board like the one shown below.Įach player has 12 pieces that are like flat round disks that fit inside each of the boxes on the board.
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